Medior Unity Developer – VR / Training Simulations
Do you thrive on transforming ideas into immersive virtual experiences?
At Apollo Journey (Flashgroup), you’ll join a team dedicated to bringing VR training solutions and immersive simulations for emergency services to life.
What you’ll be doing
- Implementing core systems in Unity (C#) for VR training applications, including interactive scenarios, Unity physics, a mirror multiplayer framework, state machines, and event‑systems.
- Collaborating across disciplines: designers, 3D artists, and QA to deliver end‑to‑end features.
- Optimizing performance and memory for VR hardware, ensuring smooth interactions under demanding conditions.
- Maintaining clean, reusable code; setting up and evolving architecture for scalability and maintainability.
- Staying current with VR/AR, Unity updates, and training‑industry trends; bringing fresh ideas to the table.
What we’re looking for
- 4+ years of working experience in Unity (preferably Unity 2020+); strong command of C#.
- Track record of building interactive 3D applications, preferably in VR or the serious‑game/training space.
- Familiarity with VR hardware (e.g., Meta/Quest, HTC, or comparable setups), including optimization, controller input, and immersive UI.
Nice-to-haves
- Knowledge of simulation frameworks, physics‑based interaction, or procedural generation.
- Experience in emergency services domain (not a must).
- Knowledge of mirror multiplayer frameworks.
- Strong soft skills, critical thinking, and pro-activeness.
What we offer you
- On-site and possibility for a hybrid working.
- A unique office in the ANNAstede church in Breda (adds to the vibrant atmosphere).
- A supportive work environment (national and international).
- A budget for your growth.
- The freedom to lead features, take ownership and make decisions.
- Regular team outings and monthly end-of-the-month drinks (we promise different concepts every time!)
- A full‑time role with competitive benefits.
Join our team
Does this sound like your kind of challenge? Show us how you push Unity boundaries!
- Your resume (highlighting relevant Unity/VR work).
- Portfolio or GitHub links: we’d love to see what you’ve created.
- Any personal side‑projects, experiments or insights you’re proud of.
Let’s build something epic and meaningful together!
Our atmosphere
Everybody is welcome at Apollo. We work in a widely varied team with a diversity in interests and stages of life. One shared passion does shine through. Combining state-of-the-art technologies with boundary-pushing design. Nobody will be reprimanded if they walk in at 09:02, and there is an ample amount of coffee. There is a truly honest and open vibe, so if you feel a certain way, you can express this. An honest opinion is appreciated by all.
Everyone in our company is encouraged to think along. About the creative culture and projects. Company outings are a must to keep on stimulating our creativity, as it helps us to get to know one another as colleagues. This is very important in our opinion as it creates a true bond, and for this reason, we will always have a budget to learn more. If there is a course about a new way of training you would like to try, we would like to think about it too. Your development is important!
Does this sound like music to your ears? Don’t hesitate to contact us!
OUR OFFER
Permanent contract
We offer more security right away
Good salary
Above market rate based on the earning model
Vacation
25 vacation days per year
Training
Budget to learn more
Research & Development
Learning days: Free to research
Knowledge sharing
Share your knowledge with your colleagues
Contributing ideas
Contribute to the company strategy
Outings
Be part of a creative culture
Wellness budget
Your health comes first
Open culture
Everyone is approachable