In our series “Meet The Member” we want to give Apollo a face by showing you a member. This will be done weekly and today we want to introduce Martijn, our Level Design Intern.

Could you please introduce yourself and tell us your day to day activities?

Hey there, my name is Martijn de Bie and I am currently doing a Level Design internship at Apollo Journey. Here, I spend my time making awesome levels for an upcoming VR game we are working on (shhh, if anyone asked, you didn’t hear it from me).

How did you find Apollo?

This is kind of a funny story. I was on holiday in Germany when I received a message from Kevin, who is now my supervisor here at Apollo. He noticed I was looking for an internship and had an exciting opportunity. After learning more about the project and the team at Apollo, I came on board and am now working on an upcoming VR title.

What do you like most about Apollo?

At Apollo, I get to work with great co-workers whom I can always approach for playtests or if i need help with new software. Moreover, for the game levels I am creating I not only get to do the level design, but also the environment art, lighting and audio.

What do you like to do in your off time?

As a game design student, it is no surprise that I like to play games. A lot of games appeal to me, though I like action-adventure games best. I also like to make music, which I do on my keyboard/drum set and on my pc. In addition, I like to cook and read. Not particularly books, but instead interesting online articles or video essays which are either just entertaining, or keep me up-to-date on developments in the industry.

What is your favourite digital innovation in the last 5 years?

When I went to Gamescom a year or two ago, my friends and I came across new technology presented by an oriental company. It was a controller which could make you feel heat, cold, or simulated pain in your whole arm and hand through vibrations. This was incredible to me. I hope this technology will be combined with VR some day to create the most immersive experiences possible.

What would you want to tell anybody reading this?

If you are able to turn your hobby into a job while still keeping it fun, do it. Find out what you love to do and what your end goal is. If you don’t have one yet, set one and plan what you need to do to get there.

In our series “Meet The Member” we want to give Apollo a face by showing you a member. This will be done weekly and today we want to introduce Martijn, our Level Design Intern.

Could you please introduce yourself and tell us your day to day activities?

Hey there, my name is Martijn de Bie and I am currently doing a Level Design internship at Apollo Journey. Here, I spend my time making awesome levels for an upcoming VR game we are working on (shhh, if anyone asked, you didn’t hear it from me).

How did you find Apollo?

This is kind of a funny story. I was on holiday in Germany when I received a message from Kevin, who is now my supervisor here at Apollo. He noticed I was looking for an internship and had an exciting opportunity. After learning more about the project and the team at Apollo, I came on board and am now working on an upcoming VR title.

What do you like most about Apollo?

At Apollo, I get to work with great co-workers whom I can always approach for playtests or for help with new software. Moreover, for the game levels I am creating I not only get to do the level design, but also the environment art, lighting and audio.

What do you like to do in your off time?

As a game design student, it is no surprise that I like to play games. A lot of games appeal to me, though I like action-adventure games best. I also like to make music, which I do on my keyboard/drum set and on my pc. In addition, I like to cook and read. Not particularly books, but instead interesting online articles or video essays which are either just entertaining, or keep me up-to-date on developments in the industry.

What is your favourite digital innovation in the last 5 years?

When I went to Gamescom a year or two ago, my friends and I came across new technology presented by an oriental company. It was a controller which could make you feel heat, cold, or simulated pain in your whole arm and hand through vibrations. This was incredible to me. I hope this technology will be combined with VR some day to create the most immersive experiences possible.

What would you want to tell anybody reading this?

If you are able to turn your hobby into a job while still keeping it fun, do it. Find out what you love to do and what your end goal is. If you don’t have one yet, set one and plan what you need to do to get there.